I am wanting to start fresh, I did a fresh install of my Legendary edition last night along with adding some mods, the thing is I added that Journal of the Dragonborn mod and since than my game won't even let me get to past the main menu screen, and since the fresh install last night, it won't even let me get TO the main menu screen before crashing so I just figure I will do a complete start over with mods and see if that works.
But how do I erase all modes from Steam workshop AND NMM?
A QOL mod that adds auto-loot to containers, Fast Travel and Bank binds, 14 new rarities for modders to use and more!
User lib not found scp. In NMM do I just go and unclick or delete all of them one by one?
No idea on how to do it in Steam workshop as I haven't used that in a long time
Thank you for any help, I want to play skyrim again
I have problems with getting mods to work with Skyrim. I have done the following:
C:My docsAppsGmzSteam
(that is to say, not Program Files)skse64_loader.exe
My problem is that the game does not load. When I click skse64_loader.exe
to run it, it does not run. When I disable the mods/plugins in NMM, the game launches as usual. I really don't get what's wrong. I have tried re-installing everything 100 times now. No difference.
Thanks!
Crafter0800This is an extremely common issue. It means that one or more of your mods is malfunctioning, usually because of a conflict between two mods. This is why the order of how your mods load in Skyrim is important, as well.
Example:
Mod A adds NPCs, and homes them at Pinewatch. It mods Pinewatch in a way that makes sense for the mod.
Mod B replaces Pinewatch with a 12 story wizard tower. It appears lower in the load order.
Skyrim then loads A, and B, and when the assets for mod A are replaced by those from B during startup, the game crashes.
That's a really rudimentary explanation and a situation that doesn't always cause a crash, but you get the idea. Other things that can cause this include trying to load an Oldrim mod into Skyrim Special Edition, major game overhaul mods conflicting, or even a patch to Skyrim that breaks certain things.
To prevent this, I follow the following steps:
When it's already happened and I'm crashing on boot or on entry to an area, I do the following.
Welcome to modding Bethesda games.
This sounds like SKSE is causing the crash. That is not surprising tho: The current version of SKSE for SkyrimSE is an alpha version that contains quite a lot of bugs. It's still in development.
Current SE build 2.0.6 (runtime 1.5.23): 7z archive - ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT.
Source: http://skse.silverlock.org/
I'd refrain from using SKSE for Skyrim:SE because it's very likely to result in crashes and/or will only work under certain circumstances. Modding skyrim is frustrating enough, there is no reason to make it even more frustrating.
If you want to make 100% certain that SKSE is not causing the crash, install skyrim, install skse for skyrim se and then start the game without any mods. If it still crashes, it's skse. If not, you might want to post your full modding list, but I'm fairly sure its skse.
I found that Skyrim SE would not run through SKSE with SkyUI enabled, but it would run with SkyUI disabled. Got so frustrated until I redownloaded SkyUI, saw that the version for SE had not ever been downloaded from my Nexus account. I was trying to run the wrong version! Trying to run vanilla Skyrim mods with Special Edition can cause a failure to launch the game. I assumed something to do with my inexperience with modding PC games was to blame. (Upgraded my PC start of 2019, and have only just started playing Skyrim on PC vs PS4).
I am using Mod Organiser 2, and adjusting my load order according to the Master List document, and by adding and testing one mod at a time. https://www.dropbox.com/s/ouzi9f0dma00yhd/Skyrim%20Recommended%20Mod%20Load%20Order%20-%20Master.docx?dl=0
Why am I doing it manually? Because Loot causes an error everytime I try to use it! Ah well. At least I've been able to try out some new content already.